Game Dev News
A small leak on details about the new game, and a big look at the first 9 days of development. All waiting for you right here.
My generic networking integration is complete and a new game is getting ready to roll. Hear all about it in today's blog.
A final update for Gaia Snake, a new game jam mini-game (try it now!), and new multiplayer integration on my biggest project yet. Get your TromboNews here.
Welcome! Let's talk about building a reusable codebase. If I can build one action game, I can build them all! Right?...
Welcome! Let's talk about smart-object AI logic. Instead of telling AI how to behave, they can read behaviours from their environment.
Welcome! Let's talk about smart-object AI logic. Instead of telling AI how to behave, they can read behaviours from their environment.
Welcome! Let's talk about the big picture for One Wicked Night. What systems are implemented so far, and how do they work together?
Welcome! Let's talk briefly about how AI can combine behaviour options into unique combat and hunting sequences.
Welcome! Let's talk about what Kevin can do and what you can ask him to do. This is prototype behaviour to help me debug work on the more automated AI behaviours.
Welcome! Let's talk about the name drop, finally. We'll also look at some early gameplay details, but the best is yet to come.
Welcome! Let's talk about procedural house generation, procedural furnishing, and how one little mistake can bring the house crashing down.
Welcome! Let's talk about the overview of Project Kevin. What's going on in this game? Where do you fit in? And who is Kevin, anyways?
Welcome! Let's talk about graphics, AI pathfinding, and the starter character who will be with me through the development of Project Kevin.
Welcome! Let's start a new game together. This is Project Kevin.
Welcome! Let's talk about the release of my first game: Gaia Snake. I started to teach myself programming and game design a little over a year ago. How am I doing?